Personal mobility devices used by individuals with disabilities are welcome at our event. Maximum speed of 3 mph is requested. Please note: There is no entry to the event or parking lots from south Entrance Rd/Symphony woods. Please follow signage on Broken Land Parkway and Little patuxent Parkway to navigate to event parking lots. Be alert to new additional parking areas including satellite parking lots and garages off of Little patuxent Parkway. Signs will direct you to these lots. Free parking for the festival is available in the merriweather Post pavilion parking lots, and the following auxiliary lots:. .
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Take the right-hand exit onto Brokenland Pkwy north. Remain on Brokenland Pkwy(pass. 29) and follow fight signs to festival parking. From points East:. 100 West. 29 south to Exit 18 (Brokenland Pkwy) make a left at the first light onto Brokenland Pkwy get in your right hand lane and follow the signs to festival parking. From points West:. Where can i park? Parking layout Map 2018. The accessible parking entrance with accessible shuttle carts, only from this lot, is at Entrance two, by the west Box Office at Merriweather. Please take broken Land Parkway to divided sky lane and you will be directed to the handicapped Parking Lot, which is located to the south of the med Star building Garage.
Unfortunately now you dont have an excuse. Just to business make sure, were providing access to both google maps, and MapQuest. Just dont forget the directions when you leave the house! Google map, view Larger Map. MapQuest Map to, symphony woods courtesy of MapQuest, from Baltimore: 695. 70 west to Rt 29 south, to Exit 18 (Brokenland Pkwy.). Make a left at the first light; follow signs to festival parking. From Washington: 495 to 95 North. 32 West (Columbia) to Brokenland Pkwy.
Tallpines East of Twolegplace is Tallpines, a controlled pine forest, grown for the purpose of wood for Twolegs, named Chelford Forest by them. In its middle, there is the Treecut Place (Chelford Mill a logging camp. A tree-eating monster lives here. Barley's farm West of the camp is Barley's farm. Known to Twolegs as Windover Farm, where cows, sheep, and dogs live. Two loners named Barley and ravenpaw also inhabit the farm. Trivia the Old Forest was based on The new Forest in southern revelation England. 3 End of spoiler warning see also references and Citations Although only a part of the region is woodland, its "official" name is The forest, as defined in Secrets of the Clans, page.0.1 As revealed by the official map writings in Secrets. Maps to symphony woods, hey, we all get lost.
It is a neutral territory, unclaimed by any Clan. All Clans have a direct access to it; they do not have to travel through other Clans' grounds to reach. Highstones Highstones is an abandoned quarry in the northwestern part of the territory, named devil's Fingers by the Twolegs. It is an easily visible landmark. A cave called Mothermouth in the ground contains the moonstone, where leaders and medicine cats go to share tongues with StarClan. WindClan is closest to highstones and other cats have to pass through WindClan territory to get there. Twolegplace In the southeastern part, there is a settlement named Chellford, known as The Twolegplace to the cats. It was built on the former skyclan grounds. It was home to BloodClan, a ferocious group of rogues, led by a cat named Scourge.
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Southwest of the camp is Sunningrocks, a large, smooth stone formation by the river where cats love to sun themselves. RiverClan and ThunderClan often fights over the lovely strip of territory. WindClan WindClan claims the western part of the territory, wedged teresa between the Thunderpath and the river, consisting of rolling moorland named Windover moor by the Twolegs. Their camp is in a sandy hollow, surrounded by gorse. Landmarks in the windClan territory: East of the camp is the outlook rock, a large rock from where the moorland can be overseen. South of the camp is an abandoned badger set, a source of prey.
The moors are almost hollow with tunnels, some made by animals, others by underground streams. WindClan cats use them to move through their territory without being seen; those skilled in doing so were trained as tunnelers. Skyclan skyclan lived in a woodland area in the far summary southeastern part of the region. Their territory was destroyed a long time ago, and little is known about. Their camp was in a hollow, and a twoleg Nest was built on it, where now the kittypet Smudge lives. Other territories fourtrees fourtrees (known by the Twolegs as Druid's Hollow) is a clearing with four tall oak trees in the middle, used by Clans for Gatherings.
It is bordered by a thunderpath to the south that has a tunnel underneath that permits crossing into ThunderClan grounds. Their camp is in a hollow with muddy ground, surrounded by brambles. Landmarks in the ShadowClan territory: south of the camp is the burnt Sycamore, an ancient tree that was burnt by lightning long ago. ShadowClan apprentices learn their night hunting and quiet stalking at this tree. West of the camp is Carrionplace, a twoleg dump called the north Allerton Amenity tip, home to disease and rats.
It provides ShadowClan with food during leaf-bare. Southwest of the camp are two Twoleg tunnels that cross under the Thunderpath. One leads to fourtrees; farther to the west, the second leads into windClan territory. RiverClan riverClan claims the southwestern part of the region, on the right bank of river Chell. Their territory consists of open plains, and their camp is on a large, well-drained island, surrounded by reeds, that can be reached only by swimming (although such an island does not appear on the map). Landmarks in the riverClan territory: The river itself, a source of prey for the cats. It follows a gorge that comes to a waterfall (Druid's leap then continues through the plains. RiverClan cats can swim through it, but there is also a twoleg bridge that makes crossing safe when the water is high. South of the camp is Morgan's Farm, a twolegplace with a campsite next.
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Clan territories ThunderClan ThunderClan claims the southeastern part of the region, essay their territory consisting of deciduous woodland, named White hart woods by Twolegs. Their camp is in a sandy ravine that used to be a riverbed long time ago, surrounded by brambles. Landmarks in the ThunderClan territory: A small stream runs through the territory, close to the camp near the camp is The sandy hollow, an area where apprentices do their battle training. West of the camp is The Owl Tree, a tree that was always home to owls. East of the camp is Snakerocks, a clearing where prey and plants are abundant, but adders represent a danger. Next to the clearing is The Great Sycamore, a tall tree where apprentices learn to climb. ShadowClan ShadowClan claims the northeastern part of the region, their territory consisting of marshy and damp ground with few trees.
6 soon, the biography remaining four Clans had to leave as well, as Twolegs destroyed the region to construct a new Thunderpath, and later settled by a lake, 7 the region being referred to as the lake territories. Map The official map for the forest Territories, before skyclan leaving. The official map for the forest Territories, as seen in the reprinted books. The map above, while canonical and used within each Warriors book, is not entirely consistent with the regions presented in the books. A notable difference is that riverClan's camp is described to be on a small island, source? While there is no such thing on the map. The former official map for the forest Territories, seen in the original printed books. The official map for the journey from the forest Territories to the lake territories, showing the distance in between the two.
confronted by the spirits of their fallen companions, urging them to unite and live in peace. However, the cats could not agree who would lead them, so five cats, Thunder, tall Shadow, river Ripple, wind Runner, and Clear sky, each demanded to be the leaders. In the end, they decided to separate into five groups, under the leadership of Thunder, tall Shadow, river Ripple, wind Runner, and Clear sky. The others cats chose to follow the leader that was going to a territory best suited for themselves. They developed the warrior code, and founded the five clans - thunderClan, ShadowClan, skyclan, riverClan, and WindClan - dividing the hunting grounds between themselves, adapting to the conditions that reigned on their territories. The spirits of the fallen cats made up StarClan, ancestors who guided the living with advice. 4 Twolegs arrived soon, and constructed the Thunderpath that later made up the border between ThunderClan and ShadowClan, 5 then built the Twolegplace, forcing skyclan to leave their territory.
2, the rest are hills, grassland and marshes. River Chell, cuts through the region, making up the border between. RiverClan and their two neighbors, ThunderClan and. A, thunderpath, named Windover road by Twolegs, makes up the border between. A smaller Thunderpath, named North proposal Allerton road, comes from the north. 2, location, according to an Erin Hunter chat, the territory was originally based. New Forest, a forest in the county of Hampshire in southern England, but as the ideas developed, it became more of a fantasy place and not the depiction of a real-world location. 3, for example, new Forest does not have a quarry nearby. History, in the beginning, the region was a wilderness, without predators or humans living nearby.
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Fandom in: Locations, roles english, spoiler warning: Plot and/or ending details follow. The forest territories 1 (also referred to as "The Old Territories is the region that provides the setting for all six books of the. The Prophecies Begin Arc, the first three books of the. New Prophecy Arc, and all books whose action takes place in parallel or before these. It consists of a vast and varied landscape, and it gives home to the five (later four). Clans that appear in the, warriors series. Geography, despite its name, only a small part of the region is covered by actual forest; mainly the eastern part claimed. ThunderClan as their hunting grounds.